When I'm in 3rd, it is completely fine. Combat Gameplay Overhaul Bow bug PC Classic - Help So i installed a mod called Combat Gameplay Overhaul or CGO for short, from start i thought it was an amazing mod, and it is, but for any mod that changes any animations for bow mess up when i draw the bow in first person. All bows share the same draw time. Kill Cameras can be done on almost every foe in the game. He was one of the three sons from the Gauldur family who was killed and expunged from the history books in the quest "Forbidden Legend." Fixed candlelight and other lights not showing up in first person view. It works fine except for one really annoying bug with the first person bow animations where my character always draws the bow and points it way off to the left. Animations New animations for 1st and 3rd person with nocked arrows; Replaces walking, running, sprint, equip, unequip, firing, drawn movement; Removes the huge shake from arrows when your bow is drawn; Bow draw time cut in half (1.63s --> 0.83s) Fixes the bow string bug with Quick Shot perk; Optional animations for Belt-Fastened Quivers Characters are capable of performing cinematic kills on the Dragonborn or on other characters as well. 1 Overview 2 Gallery 3 Trivia 4 Bugs 5 Appearances Grindstones can be used to improve weapons, by sharpening them and adding weight for extra damage. Not at my PC right now, can't say. Grindstones are crafting stations found in The Elder Scrolls V: Skyrim. Given that I've never heard of that, probably not. Except instead of the height being off, my character's arms and weapons literally "float" in mid-air without being attached to anything. PC Classic - Help. Press question mark to learn the rest of the keyboard shortcuts. I aim little up of a target but the arrow or doesn't hit the target or he go left of the target. Idle, ready and charge 2. Here is a video showing the problem.. For some reason the first person mode is really messed up, aiming a bow in third person is also quite strange. Don't know what the hell happened lol! Features: New animations Enchanted Arrows Bleeding & Persistent Arrows Bow Camera & Crosshair Arm Fatigue Other improvements This mod didnt have any forum page so I thought Id make one to ask a question about it. try turning off all the mods that effect bows and see if it still happens, then turn then them back on one at a time so you can find out what causes it. :), Press J to jump to the feed. CharacterAssets\ 1stPersonfemalebody.nif 1 and 0 weights. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. He took part in killing his father, Archmage Gauldur, and holds one third of the amulet that he and his brothers stole and split. So I reinstall skyrim and run into this weird bug with bow and arrow. Overhauls archery. :), Press J to jump to the feed. This will replace first person magic casting animation for 1. Fixed bound sword and other weapon special effects not showing up in first person view. When aiming to miss it fires normally. Although it does not affect the accuracy of the bow, it make the sight of Scoped bow not in the right position. - Fixed first person release animation, the arrow was releasing too late - Fixed first person draw animation, the camera was moving up/down after the draw was complete - Removed Pre-Eagle Eye and Pre-Steady Hand perks - Reduced blue tint on bow zoom - Bow Zoom FX now have Enable/Disable option in MCM - New ring meshes + textures by fadingsignal You are using XP32 skeleton, did you have FNIS "fix skeleton arm" selected if you patched your game? 1. Self Release Fast healing, Oakflesh, etc 3. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! I know this mod is endorsed by some people here, and TechAngel have mentioned it and endorsed it. Kill Cameras are a game mechanic and featured in The Elder Scrolls V: Skyrim and The Elder Scrolls Online that allow players to kill enemies with a final, deadly, and cinematically delivered strike. This happens with any bow i use in first person. Optional equip, unequip, and release animations for Belt-Fastened Quivers. And looking weird when I play at first person. A Kill Camera being performed. I have installed Immersive First Person View with also RaceMenu and XP32 Skeleton, but i notice a annoying thing: aiming with the bow is simply terrible. I'm having a similar problem with my first person view. Designed for 1st person gameplay with Skyrim - Enhanced Camera or Immersive First Person View. Update: Disabling "Combat Gameplay Overhaul" mod fixes the animation, I'll try to figure out what exactly is causing the bug. Far Release Lightning bolt, Fireball. For example, when attempting to fire on a resting dragon, the arrow will fall to the ground a few feet ahead. Cookies help us deliver our Services. Arrow Stab added to Bash attack -- lodges arrows into the target. I have tried a few first person enhancement mods and in the end disabled them all, I also installed the XP32 mod, but … Update: All archery-related mods are off, issue persists. 3. Feels smooth enough, and I have ENBoost's speedhack enabled. I can shoot just fine, but the arrow comes from the end of the bow, which is off-screen, and it makes accuracy next-to-impossible. The attached uploaded file should fix double body bug in first person sex while using Enhanced Camera Listen the Reason why "Enhanced Camera" has an issue has nothing to do with Enhanced Camera and everything to do with your Body Replacer. My first fight/encounter, I drew my bow and my character's pointing her bow way off to the top left of my screen. My first fight/encounter, I drew my bow and my character's pointing her bow way off to the top left of my screen. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Content of the article: "AGO and CGO first person bow bug" So I just recently set up this mod list to play with after not touching Skyrim for a few years. Bow draw time cut in half (1.63s --> 0.83s). etc I generally prefer the third person perspective over the first person one. It can be read in a book in Sky Haven Temple that Mirmulnir was one of a very small number of dragons that were not killed by the Blades. 360 Sometimes, when an arrow is shot, the arrow takes a couple of seconds to actually shoot after the animation shows it being \"fired.\" 2. Cazy hairs and demoness hairs conversion by zzjay, Ciri from Witcher 3 - Hair and RaceMenu Preset, DreamBurrows Imperial Investigator Retexture, Gifts of the Outsider - Dishonored in Skyrim, HDT Equipment V0.2 for Everone with Belly and Collision, Radiant and Unique Potions and Poisons HD. Press question mark to learn the rest of the keyboard shortcuts. It's like the camera is pulled back, so when I ready a bow and arrow, there is an empty space between my arm and the bottom of the screen. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Running a pure archer build at the moment, and I just started. Hi guys, if you don't remember on the 5th of October I uploaded a video asking for help with a bug and i got a reply. ... 107 6b PC Exclusive Animation Path - 0 - Main.esp. 108 6c PC Exclusive Animation Path - Argonian.esp. System specs: AMD Athlon X2 750K, 16Gb Crucial Ballistix DDR3-1600, Gigabyte GT-630 2GB. I try pressing on the right stick (Xbox controller, but PC version of the game), nothing. Update: Disabling "Combat Gameplay Overhaul" mod fixes the animation, I'll try to figure out what exactly is causing the bug. That seemed to have bounced me back into first person, and I can't switch out. By using our Services or clicking I agree, you agree to our use of cookies. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Fixed bug where if you run against the wall it will show your character's back and body without head. I forgot to mention that I only had the bug in first person too while using "enhanced camera" mod with the .ini edit required for the Archery Gameplay Overhaul that it uses the 3rd Person animations in first person- after removing that mod archery worked fine from first person. Unlike in previous games, weapons in Skyrim no longer have durability, making the increase in damage and enchantments the only way to upgrade a weapon. Edit: Is that in the FNIS config program? He was last seen in the Reach in 2E 212,and does not reappear until 4E 201. Since I picked up "Quick Shot" perk from Archery skill tree, animation for drawing my bow (only) when sneaking got weird:Here is what i'm talking about, I've already tried updating both FNIS and Nemesis, I've tried to look up if someone already encountered this problem but I couldn't find an answer yet.My load order: Modwatch (I'm using LOOT), to fix it you need to install nemesis/FNIS patch and check Archery gameplay overhaul box from nemesis/FNIS.exe, don,t forget to update nemesis/FNIS and launch it, I took a break from Skyrim a while ago but I will check it out, thank you in advance, Welcome to /r/SkyrimMods! Running a pure archer build at the moment, and I just started. This is how to fix it. Vortex - File not found Version: First Person Magic Animation for SSE - Version 7.0 New issue Priority: Not set: New issue: 1: First Person Magic Animation for SSE - … Animations New animations for 1st and 3rd person with nocked arrows; Replaces walking, running, sprint, equip, unequip, firing, drawn movement; Removes the huge shake from arrows when your bow is drawn; Bow draw time cut in half (1.63s --> 0.83s) Fixes the bow string bug with Quick Shot perk; Optional animations for Belt-Fastened Quivers I switched out following the intro, and things have gone well till I started the Dark Brotherhood quest. It may not be possible to sneak fire an arrow properly. The file Im uploading is just. Fixed bug where if you aim down with a bow it would look really close to the floor. Anyone know how to fix this? I have tried reinstall Xp32, running FNIS but the animation still not fix. I've been turning them off individually, never considered it might be a combination of them. 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